The overlap between these two fandoms has always run deeper than either side admits, and prerelease day is when it stops being an announcement and becomes a game you are actually playing.
The format is the great equalizer: six packs, forty-five minutes to build, then you sit across from people who opened exactly the same uncertainty you did. Nobody has a netdeck. Nobody has a read on the meta, because there is no meta yet. Knowing your Star Trek helps more than it usually would — the card design leans on the reference points — but the play decisions still decide the game, and holding both at once is the whole pleasure of the day.
GameStar Hobbies runs prereleases with real infrastructure, and Temecula pulls players in from the Inland Empire, San Diego, and Riverside alike.
Send it to the friend who owns both a commander deck and a strongly held opinion about Deep Space Nine. They will clear their calendar.
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