The whole case for this convention is a math problem. You can actually reach three or four things you cared about in a single day. At the bigger show you pick one and spend the afternoon in a line for it.
Saturday is the peak — Hall B panels with talent in the room, the exhibit floor and artist alley at full activity, exclusive merch lines, and the masquerade final in the evening. That last one is the sleeper: judged on craftsmanship and performance, and the entrants treat the competition exactly as seriously as they treated the building of the costume. Same production ambition as the bigger convention, in a footprint you can cross without a strategy meeting.
Saturday single-day badges go first; the full convention runs the weekend in Anaheim.
Send it to the friend who has been sewing for months with nowhere to take it. This is the room.