One version of you loves being scared. The other version pretends otherwise. Both of them want to go, and only one is going to admit it in the parking lot.
Five haunted houses open across the park after dark, each engineered to find a different frequency of dread you assumed you had outgrown. One drops you into a Mardi Gras gone wrong, bayou witches walking you through a graveyard that refuses to stay quiet. Another puts you inside a house that feeds on whatever fear you carried through the door. The coasters run in the dark, which changes everything about a ride you thought you knew, and the scare zones between houses mean there is no safe path from one to the next.
Select nights through the fall, with admission starting hours before the screaming does. Bring the friend who grabs your arm and then denies it in the car.
One version of you loves being scared. The other version pretends otherwise. Both of them want to go, and only one is going to admit it in the parking lot.
Five haunted houses open across the park after dark, each engineered to find a different frequency of dread you assumed you had outgrown. One drops you into a Mardi Gras gone wrong, bayou witches walking you through a graveyard that refuses to stay quiet. Another puts you inside a house that feeds on whatever fear you carried through the door. The coasters run in the dark, which changes everything about a ride you thought you knew, and the scare zones between houses mean there is no safe path from one to the next.
Select nights through the fall, with admission starting hours before the screaming does. Bring the friend who grabs your arm and then denies it in the car.
One version of you loves being scared. The other version pretends otherwise. Both of them want to go, and only one is going to admit it in the parking lot.
Five haunted houses open across the park after dark, each engineered to find a different frequency of dread you assumed you had outgrown. One drops you into a Mardi Gras gone wrong, bayou witches walking you through a graveyard that refuses to stay quiet. Another puts you inside a house that feeds on whatever fear you carried through the door. The coasters run in the dark, which changes everything about a ride you thought you knew, and the scare zones between houses mean there is no safe path from one to the next.
Select nights through the fall, with admission starting hours before the screaming does. Bring the friend who grabs your arm and then denies it in the car.
14 people have found this event.
Your audience is already here. See exactly who found you.